Is there any valuable source of information in terms of how much of these:
- Accuracy/Magical Accuracy
- Attack/Crit Strike/Magic Boost
you need to have viable PvE experience?
If not please share it with me.
For physical classes, you generally want to aim for 3k accuracy and 1k crit under buffs.
For magical classes, you need 2k macc and as much Mboost as you can get. Usually 3.5k mboost is a decent start to begin with.
In fact, the upper threshold of MB (except for RB resists) is 2.9. As a result, having 3.5 K MB without buffs and scrolls, You are very likely not to feel the difference in damage in the presence/absence of a Chanter, in most of the PVE.
Edited by Angrry
As Angrry said, mb cap is 2900 + target's msupp.
Endgame instance bosses have the following msupp:
Hyperion 1335
Pashid 1335
Grendal 1150
Sheba 1150
Test weapon Dynatoum 1002
In other words having more than 4235 mb buffed is a waste since that's basically the pve mb cap of this patch. Having around 4k buffed puts you close to cap for the other instances.
Edited by HakuHyperion 1335 Pashid 1335
11 часов назад, Haku сказал:Hyperion 1335
Pashid 1335
I can't notice any change in Hyperion's damage beyond 3.8 K. It's possible the reason lies in class specifics. Haku, could you direct me to your source so I can understand whether this relates to Magic Suppression instead of Resist?
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Edited by AngrryDid you run with an Aethertech, perhaps? They reduce Magic Suppression by 500.
Did you run with an Aethertech, perhaps? They reduce Magic Suppression by 500.
1 час назад, Blackwall сказал:Did you run with an Aethertech, perhaps? They reduce Magic Suppression by 500.
That's right, and thank you for your answer.
However, I will still be grateful for the source, since the usual search did not help, and digging through the game files is quite a long " entertainment"
I don't see any difference in Hyperion damage after 3.8 K. Although perhaps the reason is in the features of the class. Dear Haku, could you refer to the data source, to make it clear to me that this
On 04/09/2020 at 11:07 AM, Angrry said:I haven't noticed any change in Hyperion damage beyond 3.8 K. Maybe this is because of the class mechanics. Dear Haku, can you point me to the source data so I can understand if this concerns Magic Suppression and not Resist?
This is datamined from 5.3, but you'll see various versions of each boss in the spreadsheet. As far as I recall, those were the figures mentioned back in 4.x too. Sadly, the old gf forums have been wiped out numerous times, and I can't track those posts down now to confirm for you.
If you suspect that's incorrect, you could always test it yourself by repeatedly using one skill and comparing your damage (non-crits, of course) with different amounts of mb. I haven't tried it myself in-game, so
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Edited by Haku