Identifying and eliminating cheaters from the game isn't quite as simple, particularly when it comes to GameForge. Decisions like these are way more complex than people often assume; some reported players have dedicated many years to building their accounts.
The process of confirming a cheater isn't straightforward; solid evidence must be gathered, with a goal of achieving full certainty that the player is indeed cheating before a ban is ever executed.
There have been complaints about initial cheating offenders receiving a 2-week suspension instead of an automatic, permanent ban; this strategy is psychological. Temporarily suspending someone can more effectively discourage continued cheating, whereas immediate permanent bans might encourage them to return and cheat once more.
This approach varies from case to case and depends heavily on the emotional investment of the player in their characters; in many instances, a temporary game removal can effectively rehabilitate a cheater.
If you suspect someone of cheating, there's something crucial you should keep ready: a way to record them in action. Utilize Windows 10's built-in recording tools or alternate software, as screenshots often lack sufficient proof, even when things appear obvious.
Ensure the footage is entirely raw and unedited, without any added text or modifications, and remember that this task is impossible if your client is altered.
Detail exactly what's wrong and indicate specific timestamps in your video for support to review.
To lodge a report properly, you must understand the range of cheats available, which include but aren't limited to:
- No Animation - This involves removing animations from a character entirely, observable through distorted animations from cheating players (like initiating new animations before the prior ones conclude). Unnatural occurrences like sustaining auto attack damage while the attacker is in a skill animation are telltale signs. Assassins reap full benefits, while gunners exploit this to about 50%, and dual-wielding gladiators also gain fully from it. Cheaters can't breach no animation limits, which paradoxically makes them slower instead of faster among two-hander classes.
- Enhanced Animation - The go-to choice for all classes that require 2-hand usage, their animations are abnormally quick but appear natural, without slowing attacks. Excessive speed results in a server hard cap, freezing actions until real animations finalize.
- Custom Animation - This fixes animation time for all skills, detectable visually with an attack speed reduction debuff. Players will either halt after attacking or display distorted animations, moving contrary to immovable animations.
- Glide Hack - This cheat is self-explanatory; if something seems impossible, it genuinely is.
- Teleport Hack - The player teleports in varied directions, useful for closing gaps, leaving you wondering how that gunner hit you from afar or how that sorc casted from behind.
- No Hide - If they target you while hidden absent a detection buff, it's exactly what it looks like. Direct attacks are impossible, but AoEs can reveal your position.
- Packet Manipulation - A surreptitious technique, this allows EU's elite cheaters to duplicate items, appearing to break records in gear collection overnight.
These represent only some cheats that a majority of criminals in the game use; packet manipulation is particularly illegal.
When suspecting cheating, you're encouraged to provide raw, uncut video evidence to the Support while succinctly laying out your case ( https://aion.support.gameforge.com/index.php?fld=en )
If the player continues cheating despite reports, remember it's NOT as simple as you think to just ban them; unlike private servers, there's no effortless magic wand.
In cases where you've reported a bot still active after a month, there might be specific reasons for its presence. It could potentially benefit the economy or be slated for a future ban in a mass wave, or even under investigation to pinpoint the bot's owner. Solutions often lie in tracing back to the problem's source.
It's worth noting, the most harmful bots are often the ones you don't visibly encounter.