В англоязычной части интернета есть уже руководство по похожей теме. Теперь у нас есть и на русском (и на английском тоже))). Я публикую файл настроек, который протестирован мной на нескольких проектах (включая goldaion), чтобы разблокировать FPS. Особенно полезно это для слабых компьютеров и в целом... для повышения производительности.. (FPS изменится с 20-30 до 60-90 и выше). Графика станет проще, но станет отзывчивее и быстрее.
Без философских разборов параметров и значений. Просто копируй и играй (и доминируй как босс).
Вот почти нетронутый конфиг с другого старого ресурса про Aion. Положите его в корневой каталог игры и установите атрибут "только чтение" на файл system.cfg. После этого, зайдя в игру, можно изменить некоторые параметры через игровые настройки - звук, определённую графику, но это будет действовать только на текущую сессию. После перезапуска игры настройки снова будут такими же, как в system.cfg.
В каталог с игрой нужно положить файлы *.cfg.
Файл system.cfg.txt содержит содержимое файла настроек в удобочитаемом виде, просто чтобы вы видели, что внутри.
Если настройки system.cfg (сначала убрав атрибут "только чтение") открыть специальным редактором "aionsyseditor.exe" URL, то можно сохранить нужные вам изменения (громкость, графику) и они не изменятся после перезапуска игры.
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In the English-language segment there is a guide on similar topics. Now there is in Russian (well, in English too)))
I post the settings file, which I tested on several projects (and on goldaion) to unlock FPS. Actual for weak computers and in general ... for force .. (FPS will change from 20-30 to 60-90 onwards). Graphics will be simpler, but more responsive and faster.
Without philosophical analysis of parameters and values. Copy and play (and dominate very hard).
Here is an almost untouched config from another old source about Aion. Put it in the root directory of the game and set the read-only attribute to the system.cfg file. After that, after entering the game, you can change some settings using the game settings - sounds, some graphics, but this only affects the current session. But after restarting the game, the settings will again be as in system.cfg.
In the directory with the game you need to put * .cfg files.
The system.cfg.txt file contains the contents of the settings file in an understandable way, just so that you can see what's inside.
If you open the system.cfg settings (read-only first) with the special editor "aionsyseditor.exe" URL, you can save the changes you need (volume, graphics) and changes will not change after restarting the game.
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system.cfg
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SystemOptionGraphics.cfg
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content of system.cfg.txt
-- [System-Configuration Ver1.0]
-- Внимание: Этот файл генерируется системой, не изменяйте! Редактирование не рекомендуется!
ai_AmbientFireEnable "0"
ai_AmbientFireQuota "0"
ai_AmbientFireUpdateInterval "0"
ai_DebugDrawAmbientFire "0"
ca_AnimIFrame="30"
ca_AnimationDeferredLoad="1"
ca_ClothMode = "0"
ca_EnableCCG="0"
ca_EnableCharacterShadowVolume="0"
ca_EnableCubicBlending="0"
ca_EnableLightUpdate="0"
ca_EnableTangentSkinning="0"
ca_HairAnim="0"
ca_LodBias="1"
ca_NoDrawShadowVolumes="1"
ca_NoMorph="1"
ca_NormalizeBases="0"
ca_PrecacheAnimationSets = "1"
ca_SSEEnable="1"
ca_SafeReskin="0"
ca_ShareVertex="1"
ca_TangentBasisCalcPeriod="30"
ca_UseDecals = "0"
ca_UseFacialAnimation = "0"
ca_UsePhysics = "0"
ca_VertsPerTangSubskin="50"
d3d9_AllowSoftware="0"
d3d9_PS30="1"
d3d9_PSforce11="0"
d3d9_TextureFilter= "TRILINEAR"
d3d9_TripleBuffering="1"
d3d9_VBPoolSize="524288"
d3d9_VS30="1"
d3d9_VSforce11="0"
d3d9_pip_buff_size="1000"
e_AutoPrecacheCgf = "2"
e_CharLodMin = "1"
e_Dissolve = "0"
e_DynamicLights = "0"
e_ParticlesDiffCM = "0"
e_ParticlesForceSoftParticles = "0"
e_ParticlesGI = "0"
e_particles_lod "0.1"
e_ParticlesMaxDrawScreen = "8"
e_ParticlesMinDrawPixels = "8"
e_ParticlesObjectCollisions = "0"
e_ParticlesPreload = "1"
e_ParticlesQuality = "0"
e_ParticlesShadows = "0"
e_Shadows = "0"
e_SkyBox = "1"
e_SkyQuality = "0"
e_SkyType = "0"
e_StatObjPreload = "1"
e_Vegetation = "1"
e_VegetationUseTerrainColor = "1"
e_VegetationUseTerrainColor = "1"
e_ViewDistRatioDetail = "0"
e_ViewDistRatioLights = "5"
e_voxel_realtime_light_update="0"
e_area_merging_distance="1024"
e_beach = "0"
e_cbuffer = "2"
e_cgf_load_lods="1"
e_clouds = "0"
e_decals = "0"
e_effect_quality = "0"
e_flocks = "0"
e_hw_occlusion_culling_water="0"
e_lods = "1"
e_max_entity_lights = "1"
e_particles_fullfx = "0.000000"
e_particles_lod "0.1"
e_particles_max_count = "384"
e_level = "1"
g_save_preset = "1"
e_particles_thread = "1"
e_precache_level="1"
e_PreloadMaterials = "1"
e_shadow_maps = "0"
e_shadow_spots = "0"
e_stencil_shadows="0"
e_sun = "0"
e_vegetation_bending = "0"
e_vegetation_min_size = "1"
e_vegetation_sprites_distance_ratio = "0.1"
e_vegetation_static_instancing = "1"
e_vegetation_update_shadow_every_frame="0"
e_vegetation_wind = "0"
e_view_dist_ratio = "10"
e_view_dist_ratio_detail = "0"
e_view_dist_ratio_vegetation = "10"
e_voxel_realtime_light_update="0"
e_water_ocean_soft_particles = "0"
e_water_render_distance = "0"
e_weather_fx_enable = "0"
es_DebrisLifetimeScale = "0.1"
g_aionHeapSize = "22339365"
g_blade_fx = "0"
g_blade_time = "0.0"
g_cam_rot_ratio = "0.220000"
g_cfg_version = "7"
g_cfg_video_BACKGROUND = "0"
g_cfg_video_EFFECT = "0"
g_cfg_video_ENTITY_DIST = "4"
g_cfg_video_ENV_TEX = "0"
g_cfg_video_FSAA = "1"
g_cfg_video_GENERAL = "-2"
g_cfg_video_GLARE = "0"
g_cfg_video_GLOW = "0"
g_cfg_video_MODEL_CACHE = "3"
g_cfg_video_MRT_BACKGROUND = "0"
g_cfg_video_MRT_BUMP = "3"
g_cfg_video_MRT_CAMERA = "3"
g_cfg_video_MRT_DOF = "3"
g_cfg_video_MRT_EFFECT = "0"
g_cfg_video_MRT_ENTITY_DIST = "3"
g_cfg_video_MRT_ENV_TEX = "3"
g_cfg_video_MRT_FSAA = "2"
g_cfg_video_MRT_GENERAL = "3"
g_cfg_video_MRT_GLARE = "3"
g_cfg_video_MRT_GLOW = "0"
g_cfg_video_MRT_LOWEST = "2"
g_cfg_video_MRT_MODEL_CACHE = "3"
g_cfg_video_MRT_SHADER = "0"
g_cfg_video_MRT_SHADOW = "0"
g_cfg_video_MRT_SKILLFX = "0"
g_cfg_video_MRT_SUNSHAFT = "0"
g_cfg_video_MRT_TERRAIN_DIST = "0"
g_cfg_video_MRT_TEXTURE = "4"
g_cfg_video_MRT_WATER = "1"
g_cfg_video_MRT_WEATHERLAYER = "1"
g_cfg_video_SHADER = "0"
g_cfg_video_SHADOW = "0"
g_cfg_video_SKILLFX = "0"
g_cfg_video_TERRAIN_DIST = "0"
g_cfg_video_TEXTURE = "0"
g_cfg_video_WATER = "1"
g_cfg_video_screen_res = "1"
g_chatlog = "0"
g_client_var = "0"
g_loadSlotState = "3"
g_maxfps="-1"
g_muteMyPet = "1"
g_radialBlur = "0"
g_showFPS = "1"
g_uiFX = "0"
gpu_particle_physics = "0"
i_particleeffects = "0"
q_ShaderGeneral = "0"
q_ShaderPostProcess= "0"
q_ShaderTerrain = "0"
q_ShaderVegetation = "0"
r_Character_LOD_Bias="1"
r_checkSunVis = "1"
r_ChromaticAberration = "0"
r_ColorGrading = "0"
r_DepthOfField = "0"
r_Detail = "0"
r_DetailDistance = "0.000000"
r_EnvCMResolution = "2"
r_EnvCMupdateInterval = "0.500000"
r_EnvTexResolution = "3"
r_EnvTexResolution = "3"
r_EnvTexUpdateInterval = "0.200000"
r_FSAA_samples = "0"
r_FSAA_quality = "1"
r_Flares = "0"
r_Height = "1080"
r_MotionBlur = "0"
r_ParticlesHalfRes = "1"
r_ParticlesTessellation = "0"
r_PostProcessEffects = "0"
r_PostProcessEffectsGameFx = "0"
r_PostProcessFilters = "0"
r_PostProcessGameFx = "0"
r_PseudoFullscreen = "1"
r_Quality_BumpMapping = "0"
r_SSE="1"
r_ShaderModel = "0"
r_ShadersPrecache = "1"
r_ShadowBlur = "0"
r_SSReflections = "0"
r_SyncVBuf="0"
r_TexBumpResolution = "2"
r_TextureStreaming = "0"
r_TexLMResolution = "1"
r_UseParticlesHalfResForce = "1"
r_UseParticlesRefraction = "0"
r_UseSoftParticles = "0"
r_VegetationSpritesTexRes = "16"
r_Vegetation_PerpixelLight = "0"
r_VSync = "0"
r_WaterGodRays = "0"
r_WaterReflections = "0"
r_WaterReflections_MaxViewDist = "0.000000"
r_Width = "1920"
r_checkSunVis="1"
r_fx_draw = "0"
r_mrt_initdetect = "1"
s_MasterVolume = "0.800000"
s_MusicIgnoreGameStatus = "1"
s_MusicVolume = "0.100000"
s_SFXMute_COMMENT_SYSTEM = "0"
s_SFXVolume_COMMENT_GOSSIP = "0.210000"
s_SFXVolume_COMMENT_NPC = "0.220000"
s_SFXVolume_COMMENT_QUEST = "0.230000"
s_SFXVolume_COMMENT_SYSTEM = "0.240000"
s_SFXVolume_ENV = "0.1500000"
s_SFXVolume_FX = "0.300000"
s_SFXVolume_UI = "0.310000"
s_SFXVolume_WEATHER = "1.000000"
sys_AdaptiveCharLOD = "1.000000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCompressionMask="0"
sys_StreamCompressionMask="0"
sys_fixedframe_target = "60"
sys_physics_CPU = "3"
sys_skiponlowspec = "1.000000"
s_BatterySave_Enable = "0"
sys_spec_Environment = "-2"
sys_spec_GameEffects = "-2"
sys_spec_ObjectDetail = "-2"
sys_spec_Particles = "-2"
sys_spec_PostProcessing = "0"
sys_spec_Shading = "0"
sys_spec_Shadows = "0"
sys_spec_Texture = "0"
sys_spec_VolumetricEffects = "0"
И кстати, если вы ищете что-то действительно стоящее, жду не дождусь Aion Riftshade. С такими фичами, как интегрированный DPS Meter, Server-Side Anticheat и активные разработчики в дискорде, это будет лучший Aion сервер 2026 года. Зачем мучиться со старыми опциями, если можно играть на Aion Riftshade?