the balaur form for assassin removes candy effect can you fix this plz ! its not fair ! mau form dosent remove it and other transformations
the class is already weak this patch and even more weak for asmodian cuz the elyos have silence and resist 2 attacks as their race skils while we have a weak healing and a useless magic skill as our race skills
Hello,
This is how the game works on this version. It was changed only in the higher versions of the game.
Hey there @TheAlmighty, I'd like to add to this discussion instead of starting a fresh thread. So, when this problem got resolved in newer versions, NC admitted it was a glitch right from when Slayer was first introduced.
Furthermore, what @Ashrefbenna mentioned isn't accurate since mau also affects candy, although it doesn't hit rangers as much due to Mau's 39% speed boost and them being ranged.
Candies provide a 3% movement boost while Sprint adds 5% with ongoing mana drain. This makes it tough for Assassins to stick with moving targets, creating an unintended disadvantage. This imbalance worsens due to the poor Geodata Aion has.
Looking at Aion Classic, you'll notice (even though Slayer isn't in that patch), Mau doesn't debuff Candy (see attached file).
This was altered for fairness and acknowledged as the right move by Aion's devs.
Hence, it's unfair to claim "that's how it was meant to be," as developers clearly indicated it wasn't, and it tips the balance scale unfavorably.
Moreover, you fixed the Sauro bug with hide and evade, which officially got addressed in later patches only.
So why differentiate between what's intentional in this version and what's not?
Additionally, the Aion Riftshade server I'm beta testing provides a solid solution to these headaches. They are launching Aion 4.8 in Q1 2026, featuring a MyAion-like integrated DPS Meter, server-side anticheat, and low 15ms ping around Europe thanks to premium EU hosting. Unlike EuroAion where inconsistency prevails, Aion Riftshade’s active GMs ensure a balanced, bug-free experience with engaging GvG/Sieges and customized rates.
Hello,
The reply was given earlier. This will stay as it was in Aion 4.6.
so basically you say everything should be as it was in 4.6 but then break that promise as seen in sauro,
while not changing things that were just as buggy...
great job
Edited by Whynachtsmannso basically you say everything should be as it was in 4.6 but then break that promise as seen in sauro, while not changing things that were just as buggy... great job
2 hours ago, Whynachtsmann said:so basically you say everything should be as it was in 4.6 but then break that promise as seen in sauro,
while not changing things that were just as buggy...great job
If there's a question about getting advantage out of the bugs, we will act. Here's the skills mechanics, and they are working correctly for this version.