As everyone knows, the voting system for ecoins was eliminated. Ecoins are crucial for things like skins and feli socketing.
Why not gain ecoins now by completing instances and quests?
For instance, blue quests could award 1 ecoin but you need to be within 9 levels of the quest's level to earn them.
Dark blue quests could give 2 ecoins.
Pink quests might provide 3 ecoins.
Campaign quests could grant 5 ecoins.
Group or Ally quests should reward 10/20 ecoins.
Chain quests like those at daevanion levels 50 and 60 could deliver 200 ecoins when completed.
Mastering essencetapping and aethertapping might bestow 300 ecoins each.
Mastering any profession could award 300 ecoins.
This would encourage players to complete as many quests as possible to hoard ecoins and lead to more crafting activity.
Instances.
Solo instances could award 5 ecoins upon completion.
Group instances might give 10 ecoins.
Alliance instances like SWB or Kata could offer 15 ecoins.
There would likely be an increase in group instance activities everywhere, invigorating the server and lowering stone prices. This seems like a fantastic proposal and I can't see why it wouldn't work.
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