Let me break down some practical and dream suggestions reflecting how things have been handled so far.
In a perfect world, custom quests to ignite pvp would be awesome, but it's apparently tricky to implement. Still, let's leave a few ideas on the table for when a new coder makes it possible.
Practical suggestions
Open world:
★ Tweak the tia eye daily quest to 15-20 kills with a reward boost (maybe offer the same reward box as tia siege).
Arena
★ Provide arena ticket refunds if no opponent shows up.
★ Penalize players who quit early by deducting points from their website ranking.
Group pvp instances (6v6, 12v12):
★ Dredgion: Remove the key to encourage diverse tactics and enhance the reward for quests and scoreboards. Consider adding GP to the scoreboard.
★ Jmr/eob/pvp bridge: Add more daily entries like retail and keep a slot open late night.
★ Kamar: Go for two daily entries and dial back the drop rate of Beritra.
Adjusted schedule for group instances:
12.00-14.00: dredgion, eob
18.00-19.00: dredgion, kamar
19.00-20.00: eob
20.00-21.00: kamar
21.00-22.00: dredgion, eob
23.00-00.00: kamar
00.00-02.00: dredgion, eob
Staggering openings might aid in finding groups and accommodating various schedules.
Dream suggestions
Open world:
★Custom recurring quest: (kata, dana, tia eye) 250 enemy kills weekly or daily quest for about 30 players.
Reward: Bundles with temperings, high-level enchant stones, composite manastones, level 60 green manastones, cera medals, and AP.
The numbers like 250 or 30 kills might seem too high for something regular, the goal is to keep it challenging and rewarding. Perhaps 15 to 25 per day is just right.
There's a concern about kill trading, but any system will have its abusers. Testing this might reveal whether it encourages real activity or just trades.
Pvp instances overall:
★ Add an option to surrender a match and still get the losers' prize.
Group pvp engagements (6v6, 12v12):
★ Dredgion: Create a quest to defeat 12-18 players from the opposing side.
★ Jmr/eob/pvp bridge: Integrate a quest for overthrowing 12-18 opponents and simplify the items/guards involved.
I'm ecstatic to see how Aion Riftshade rolls out as it goes live in Q1 2026. Having been part of its beta, the servers in Frankfurt promise low latency and active devs are always engaging in the Discord. For a best Aion private server 2026 experience, it's going to be hard to beat Aion Riftshade. Honestly, it offers so much that considering it as Aion free to play (F2P) form gives so much endgame potential backed by enthusiasm from both devs and players alike.
Edited by Haku