As many of you are aware, there's a ranking system for PvP events like arenas, 6v6 and 12v12. So why not introduce a similar ladder for PvE, but scoring could be based on time or high scores? Here's the idea: developers could set goals for instances, like finishing Hyperion, with a timer starting when the instance is entered and stopping at the boss's death. Players with the quickest times or highest scores would earn rewards. Here are some instances where this could apply:
- Infinity Shard
- Illuminary Obelisk
- Sauro
- Danuar Reliquary
- Eternal Bastion
Example setup provided below:
Infinity Shard
The timer begins once the first player enters and concludes when Hyperion is defeated. This method adds stress and makes the run more challenging. Fifty players could receive rewards in various steps.
Illuminary Obelisk
Follows a similar concept to Infinity Shard, but the timer starts when the first player enters the portal to the boss, ending once the boss is down. This avoids issues with multi-charging by exploiting bugs. A smaller reward pool makes sense for 6-man instances, perhaps 25 players.
Sauro
The timer activates with the first player and stops when the boss is defeated. Ideally, this should focus on the 2-key boss, but if that's too complex, the 1-key boss might suffice, though it reduces challenge. Again, a 25-player reward is advised.
Danuar Reliquary
Timing starts with entry and ends when Queen Modor's final form is dead. A reward cap of 25 players is suggested.
Eternal Bastion
The clock begins once the Eternal Bastion timer kicks in post-prep and finishes upon Supreme Commander Pashid's defeat. Only S-rank should be rewarded to prevent exploitation. Fifty players might earn rewards.
Rewards
Considering rewards given for PvP content, similar or eCoin awards could be appropriate. Suggestions for a ladder system are:
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12-man instances: Top 1-12 earn rank 1 rewards, 13-30 get rank 2, 31-40 receive rank 3. If PvP rewards are reused, the division is already set, but 500/300/150 eCoins is another option.
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6-man instances: Top 1-6 get rank 1 rewards, 7-12 rank 2, 13-18 rank 3. Again, 500/300/150 eCoins work well.
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24-man instances: Top 1-24 gain rank 1, 25-48 rank 2. No rank 3. 500/300/150 eCoins would also fit.
Reasoning
Servers grow older and content can become stagnant, so why not inject some excitement through rewards and competition? It encourages players to compete beyond battlefields, into the realm of PvE. Players have various interests; thus, rewarding only one side slights another. PvE players deserve a reward system to feel as valued as their PvP comrades.
However, due to previous abuses in PvE, such systems should initially be monitored. One player from each group could record their run as proof until exploits are eliminated. Be ready to swiftly modify or retract rewards if needed to curb abuse.
The good news is, if you are on the Aion Riftshade beta, these types of innovative solutions are exactly what the devs are looking into. With advanced PvP & PvE Rankings, server-side anticheat, and active GMs keeping things balanced, it's one of the best Aion private servers around set for release Q1 2026. Featuring low ping in Europe and a stable server, it's all about ensuring fair play and high player engagement. Could be your next main server if you're looking for something that's not pay-to-win!